We made our world before the changes to the regrowth mechanic. So my gf and I play on a world thats currently on day 1400+. So hopefully you can explore for yourself. There is still more on the puzzles, though. Well, hopefully you can help, and look at it for yourself, because I'm not gonna have some spirits following me for the rest of my life. Does Them ( You know, the thing that seemingly controls the fuelweaver, and is most likely the shadow creatures ) have anything to do with the Voces Magicae? What purpose does Maxwell serve with the ancients? What if the Voces Magicae is the Codex Umbra? What if the demons are gonna kill me? So I got scared and never delved deeper. I looked a little bit and I saw some pig humans which were apparently demons, and a drawing of a ritual on a hand. But I did see "Ancient Latin curses" in a title from an article about it. The Voces Magicae is a book which I'm not really what it does. Indeed, when I saw the puzzle, the word was there. Well I remember the word "Voces" from the puzzle. Then, I searched up "Magicae", ( Again, we need a drumroll! ) and I found. What I saw was ( Drumroll please! ), a metal band! Okay, maybe that didn't really help me, but there were six more writings. First, I searched up "Insaniam", it was the one next to the drawing/rune of nightmare fuel. Some of these writings were used to decode the Methues runes.I originally thought this was some things you had to put in the ancient chest to get a reward, but, turns out there where seven symbols, so that wasn't an option. I tried searching up some of the writing, as it looked like something from another language, translated to English. you see a dim light, with writing on the walls. The most interesting part though, is what I'm about to tell you. I am not so sure what some of these mean, because most of them are not decoded yet. This may mean there is a correlation from William Carter/Maxwell to the ancients.
When you look closer however, you can see the ancient runes from the Methues puzzle. Some of the discoveries I've made are very interesting.įirst, on the fourth puzzle, I saw a blueprint for a obelisk. And while I was browsing through the wiki page for Don't Starve, I decided to take another look at the William Carter puzzles. One of my favorite things to do is find out the lore of Don't Starve Together. Just give people a taste of what they are missing. Not anything big though, just stuff like Snakeskin Rugs or a blueprint for a Chimenea.
I was also thinking that some of treasure could have certain loot items from Shipwrecked. It's very similar to 7 Days to Die, where you go together in a team to hunt for treasure. Again, I think this mechanic would be really interesting in DST. His Lucky Hat is similar to SW, but works at a slower rate and only works on Woodlegs. There won't be a sanity drain from being on the land, but his Sanity would be low. Gets a sanity boost by being close to the ocean, so player's would benefit from setting base down at the coast. Also, because the world is always changing because of players, it would have endless use. In PVP, he'd be good in hunting packs, as he could help find players way quicker. You could spy on and track other players from a distance without them ever knowing. The spyglass is a tool that fits tonally with DST and would be really interesting in multiplayer because not only does it reveal the land, but the players on that land.
Woodlegs starts with, and can craft, a Lucky Hat and a Spyglass. He's the perfect poster child for Shipwrecked (he's a pirate) and a pirate in the DST world actually fit well (pirates aren't tied to just tropical settings like the other SW characters).īut how would you do Woodlegs when he's all about boating? Here's my rework: I think Woodlegs would be the best option, hear me out here. C) DS and DST should be different enough to warrant buying both games.īut what if you had only one character and like re-worked a lot to make him different from SW and fit into DST. B) A lot of the character designs and personality's are dependant on the ocean and tropical setting (it's a bit odd seeing a Monkey run around in the woods). There's three problems though: A) A lot of the character's mechanics are dependant on the SW ocean. Perhaps passing characters from SW would help raise awareness (and as a by-product would please a lot of SW fans) So something I've been noticing around public servers, that a lot of people don't actually know about Shipwrecked, as they only have DST.